开始之前我们先看看Android 官方文档中的一段话。
官方的说法就是:我们在写代码的时候要注意类型的使用,以便于提高代码的扩展性和维护性,但是原型的使用一般会付出更多的内存的代价,所以如果没有特别大的好处,要尽量避免使用。对于枚举来说占用的内存往往是使用静态常量的两倍,因而我们要尽量避免在Android中使用枚举。
Be careful with code abstractions
Developers often use abstractions simply as a good programming practice, because
abstractions can improve code flexibility and maintenance. However, abstractions
come at a significant cost: generally they require a fair amount more code that
needs to be executed, requiring more time and more RAM for that code to be mapped
into memory. So if your abstractions aren't supplying a significant benefit, you
should avoid them.
For example, enums often require more than twice as much memory as static constants. You should strictly avoid using enums on Android.
因而使用@IntDef注解来代替枚举是个不错的选择。
首先,添加android注解依赖:
compile 'com.android.support:support-annotations:25.1.0'
具体用法如下:
public class MainActivity extends AppCompatActivity{
public static final int STATE_NONE = -1;
public static final int STATE_LOADING = 0;
public static final int STATE_SUCCESS = 1;
public static final int STATE_ERROR = 2;
public static final int STATE_EMPTY = 3;
private @State int state;
public void setState(@State int state){
this.state = state;
}
@State
public int getState() {
return this.state;
}
@IntDef({STATE_EMPTY, STATE_ERROR, STATE_LOADING, STATE_NONE, STATE_SUCCESS})
@Retention(RetentionPolicy.SOURCE)
public @interface State {
}
}
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}